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Final Stand update...

Posted: Tue Nov 18, 2014 8:12 am
by Waggs
Not sure how you break the test range, but the falling targets no longer fall.

(Also, you'll need to check your vehicle settings.)

Waggs

Re: Final Stand update...

Posted: Tue Nov 18, 2014 8:18 am
by Crash
First in, thanks for update

Re: Final Stand update...

Posted: Tue Nov 18, 2014 12:15 pm
by OsoTommyDragon
It's a 6.03 GB download.

The two maps I played were enormous (DMR paradise). Have only tried so far the snow mobile. For those who like big maps this will be heaven. Levolution on one of the maps was cool opening the hangar doors and burning everybody under the platform (objectives A and B on Hangar 21 map).

Re: Final Stand update...

Posted: Tue Nov 18, 2014 9:30 pm
by Arizona_Joe
On the Arctic Map I decided to run around the edges to get my 5 minutes of air time. You can get some serious air. But pay attention to your level of damage. If you are at 100 you can survive anything. I had some HUGENORMOUS jumps where I probably got 5 seconds of air time and knew my skidoo would blow up at the bottom but it survived. Gobs was chasing me like an ESPN helicopter filming jumps, but he was really shooting at me. I could see the shadow of the helo over me. If he even nicked me with a round my skidoo would blow up on minor jumps when I landed. So I started repairing. All was good after that. Half way through the round I stopped jumping and started capping flags with A4. At the end I had all 5 minutes. Just need 10 road kills now.

Every single vehicle and class loadouts have been zeroed out to basic weapons except for the kit you spawn in with. So go and reprogram all of your loadouts before you play. I was in a tank on the first map, hit an enemy tank with HE and then switched to my staff round only to fire the .30 cal coax?!?!!? Then I hit active protection which was gone and replaced with a neon sign on my tank that said "Kill me now" or something. Ughhhhhhh!

Re: Final Stand update...

Posted: Wed Nov 19, 2014 5:16 am
by OsoTommyDragon
Arizona_Joe wrote: Then I hit active protection which was gone and replaced with a neon sign on my tank that said "Kill me now" or something. Ughhhhhhh!

:slow_en: <== that was the sign....

Re: Final Stand update...

Posted: Wed Nov 19, 2014 6:55 am
by Waggs
WTF!!!!!

Anybody else get a sh!t load of battle packs?
battlepacks.jpg
Waggs

Re: Final Stand update...

Posted: Wed Nov 19, 2014 10:41 am
by Crash
What will you do with all of those 25% XP Boosts ? :dash2:

Re: Final Stand update...

Posted: Wed Nov 19, 2014 10:57 am
by Waggs
Crash wrote:What will you do with all of those 25% XP Boosts ? :dash2:
Use 'em!

Here's my current boost tally:

25 X 176
50 X 62
100 X 16
200 X 7

A lot of the 25's are coming from weapons battle packs.

Waggs

Re: Final Stand update...

Posted: Wed Nov 19, 2014 1:00 pm
by OsoTommyDragon
ROFLMAO!!! I got 79 battlepacks! :santa2:

200 X 14

Re: Final Stand update...

Posted: Wed Nov 19, 2014 1:22 pm
by Waggs
OsoTommyDragon wrote:ROFLMAO!!! I got 79 battlepacks! :santa2:

200 X 14
DAMN!

I wonder what the justification is for the spooge-o-battlepacks.

Waggs