What a bunch of crock! EA or maybe the Tooth Fairy gave me only 32 Battlepacks. The only bright spot was receiving 6 x 200%.
Re: Final Stand update...
Posted: Wed Nov 19, 2014 2:21 pm
by Waggs
A4M320 wrote:What a bunch of crock! EA or maybe the Tooth Fairy gave me only 32 Battlepacks. The only bright spot was receiving 6 x 200%.
And why the disparity in battle pack #'s?
Interesting...
Waggs
Re: Final Stand update...
Posted: Wed Nov 19, 2014 4:32 pm
by OsoTommyDragon
Agree.
Re: Final Stand update...
Posted: Wed Nov 19, 2014 6:53 pm
by lespauled
I have to say that I genuinely dislike the new maps. You're either in a vehicle to get to the next flag, or you're sniping from 40 miles out.
What's the deal with the flying tank? Battlefield 2141? ...the prelude to Battlefield 2142 part 2?
Re: Final Stand update...
Posted: Thu Nov 20, 2014 8:17 am
by Homie
have to admit
i received only 25 Battlepacks - and I'm a continual EA Premium/Deluxe game purchaser.
i can only think that it is based on "Game play time" Hence Tommy received that insane amount
I too agree the new maps aren't amazing and unless your on a 64/64 player server, the vast open space that the Conquest Large maps leave in between spotting a player is tiresome, if your left without a vehicle, by the time you run to the other side of the map the game is over.
Re: Final Stand update...
Posted: Thu Nov 20, 2014 8:47 am
by OsoTommyDragon
I had the same thought about the tank (and the maps). I prefer the small maps. Unless you are in a 64 players full, these maps are way too big and little action going on. I played in a full server (64 players) and it was ok. It feels like a compilation of all the previous skills acquired in the previous DLC (hand to hand combat and vehicle from Dragon's Teeth; air support and attack from China Rising, Second Assault and Naval Strike; and vehicle and reconnaissance combat from Second Assault and China Rising). It reminded me Joint Ops (Joint Operations): Typhoon Rising (2004), which was if I remember the first FPS with 128 players online in the same map. It was epic!
Re: Final Stand update...
Posted: Thu Nov 20, 2014 4:05 pm
by A4M320
I like the Large Conquest Maps but I do have to agreed with everyone above my post. Majority of our play style has been smaller maps such as Rush, Obliteration. Domination and Conquest Small. I've grown accustomed to playing the smaller maps as such but every now and then it's fun to mix it up a bit.
Last night we were playing what seem like forever. In fact, Waggs left for dinner and came back only to find out that we were still playing the same map. FM clan member Beanielicious type !Surrender, which made me laugh and a reminder to check my boost which was empty.
I can only hope that BF5 will be an improvement...hmm, maybe MoHW 2016 will be release.
Re: Final Stand update...
Posted: Fri Nov 21, 2014 3:21 pm
by Scotty/Bones.NL
how about my score: (i have now in total:)
345x 25%
183x 50%
25x 100%
21x 200%
how lucky am i? very!
Re: Final Stand update...
Posted: Fri Nov 21, 2014 7:56 pm
by Arizona_Joe
OsoTommyDragon wrote:
Arizona_Joe wrote: Then I hit active protection which was gone and replaced with a neon sign on my tank that said "Kill me now" or something. Ughhhhhhh!
<== that was the sign....
You put it on me Tommy?!?!?!? I knew it!
I got 73 BPs as well but I don't even have 900 hrs playing yet. I do have 39 500 kill unlocked weapons though so maybe I got a percentage of battlepacks I have unlocked to go with my time played?